
“Selected and Children” where only the selected subtrees will be cleared, and “Selected Only”, where only the topmost selected items will be cleared. You will be presented with a choice of “Selected Figure” (the default), where every item in each selected animation group will have the current keyframe cleared. Any keyframe that is identical to both the preceeding and following frames will be deleted. Remove Duplicate Keyframes analyzes the timelines of the selected items. Set the scene time to the keyframe to be deleted, and select one or more objects to clear. The objects in the chain do not have to be children in the tree!ĭelete Keyframes gives you the ability to do a “deep delete” of all of the current keyframes for an object. But it also provides so much more, giving you the building blocks to rapidly create advanced, realistic animation.Ĭontrol them all: Shaders, light values, position, rotation, morph settings - even other modifiers!Īdd ERC Modifier and Add Pin Modifier allow you to add the modifiers to the joints of imported Poser figures, which are otherwise locked out of having 3rd party modifiers added.Ĭreate ERC Chain allows you to create a chain of basic ERC modifiers. It provides the basic functionality of Poser's ERC for creating joint-controlled movement within Carrara.
#POSER PRO 2012 PLUGINS FREE#
Hopefully this is in the right section (feel free to move it if it isn't).The Enhanced Remote Control suite is a set of behavior modifiers and scene commands that work together to add much needed functionality and control to your animation workflow. I saw that at least a few people on the forum use Poser to generate their sprites, and I was thinking of maybe getting myself a copy. But considering that it's between 250 and 500 dollars, I really want to make sure that it's something that will actually help creating sprites (and possibly animations *crosses fingers*). Right now I'm using Blender to create models, but eventually I get to the point where I have to rig it to actually make it look decent (who knew?). The main problem is that, especially since I'm fairly new to modeling, it takes forever to rig a model and then once I do, I realize that there is some small thing I want to change for the model, so I have to go to an older file that's still mirrored, fix it, import it into the file with the rig, etc.

#POSER PRO 2012 PLUGINS SOFTWARE#
I also completely suck at animation, so it would be nice to work with software that's specifically meant for it.Īnyways, the main questions I wanted to ask are:ġ. How easy is it to learn Poser? Does it have a steep learning, or can it be used pretty much out of the box.Ģ. Do you use Poser mainly for the content, or more for what the program can do? Are there any features you couldn't live without? Are there any features you could?ģ. If you don't feel comfortable answering part of the question, don't worry about it. Also, it would be nice to hear from both experienced users and those just getting used to the software, so feel free to answer even if you don't think you're experienced enough. HumbertTheHorse wrote:Learning to Rig is a painful process in 3D. Like most things, it goes back to where the bones are placed. Almost every pro app has either plugins and/or premade rigs which really does simplify the process. If you have any general question about rigging, I don't use blender, just ask? Are you in school? A student copy of Maya would cost less and leave less to be desired.
#POSER PRO 2012 PLUGINS HOW TO#
I have to say that I'm really satisfied with Blender, but since it does very nearly everything, from rendering to rigging to UV mapping, it's hard to glean how to do one specific thing.


That's partially why I wanted to get Poser.

Since it focuses only on rigging and posing, it seems like it should be a lot easier to learn than in a program designed to do everything. I would like to hear from some others before I make a final decision.
